Programs / Innovation
Innovation & Maker Lab
A flexible, project-driven track where students choose problems that interest them and prototype real solutions — blending robotics, coding, and design into open-ended innovation projects.
Age group
Grades 6–10
Duration
Ongoing weekly sessions (term-based)
Category
Innovation
What students learn
- Identify problems worth solving
- Prototype and iterate on original ideas
- Combine skills across robotics, coding, and design
- Present projects with clarity and confidence
Skills developed
IdeationPrototypingCross-disciplinary buildingPresentation
Example projects
Student-chosen invention project
Prototype pitch
Innovation showcase piece
Curriculum overview
- 1
Ideate
Identify a problem worth solving.
- 2
Prototype
Build a first working version.
- 3
Iterate
Refine based on testing and feedback.
- 4
Pitch
Present the project and its impact.
